2013年10月8日 星期二

Review on "Screening of Gamer revolution"



  When  the  film  talks  about  the  influence, it  cites  a  boy  as  a  experimental  subject  who  likes  playing  a  game  simulating   sterilization  . The  boy  says  this  game  enrich  his  knowledge  of  human body .  Also  the  research  admit  that  this  type  of  game  can  let  players  improve  agility  and   make  them  smarter .  It  sounds  really  nice  that  you  can  be  so brilliant  after  having  experienced  a  fun  game . But  maybe  this  results  only  focus  on  the positive  ones  . what  it  overcomes  is  that  the  physical  harm  such  as  numb body  and  cervical  spondylosis .

  MOEREVER,  It  is  even  more  complex  when  the  whole  society  become  discussed  subject .    profit  is  one  lightspot .  As  techniques  have  been  perfectly  fused  with  creation  of  game  ,   a  unseen production chain  generated  by   game  industry  .  flourishing  domain  not  only  provide  more  jobs  but also  Promote  the  development  of  other  industries.  This  is  also  the  feature  of 
Modernization .  society life  has  been  changed  vastly  likewise . These  changes reflect  in  life-style ,  in  world  value  ,  in  the motivation  that  push  people forward. 

  Someone  who  keeps  a  watchful   eye  on   this  topic  has  came  up  with  that   those  violent  game  is  archcriminal  which  has  led the increase  in  crime  rate.  Personally  I  cannot  agree  with  this   opinion .  Resisting  tempt  is  one skill  which can  be  trained  and  improved.  For  instance,  there  are  so  many  kinds  of  food  in the  world  but  it  is  my  own  responsibility  to  protect  myself  from  poisonous  and  unhealthy  food .  Making  choices  and  undergo the results  of  the  choices  is  what  we  must   learn .  SO  I  think  it  is  more  important  to  find  a  way  to  refine the game  than   to  consider  whether  the  violent  game  will  bring   us   bad  habits.

As  the  research  in the game   demonstrated ,  some  stimulating  games  will  make some  brain sells  more  aggressive.  Although it  is  convinced  because of the  data  and  fact ,  but  it  still  cannot   demonstrate  is  there  any  direct  and  specific  relation  between  aggressive   actions  and  games.   The  cells  only   consists  of  little  part  of  human body ,  it  even  cannot  influence  how  the  brain  command  body  and  thoughts.

Finally, we  refer  to  government control .  This unseen hand hiding from  public  always  lead  public  to  a  so-called  right  direction.  IS  there  necessary  to  do so?  What  a   nation  need   is  the  sensible  people  who  have  their  own  judgment  and  thinking  system.  Any  attempt  which  is  instructional  is  not  as  essential  as  independent  individuality.  So  I  think  there  is  no need  for   any  Intervening  of  political  power.  Some games  have  age  restrictions.  I  think  it  is also  depends.  Maturity  is  not  decided  by  ages.  Some  people  can  manage themselves  in  childhood,  but   some still  have  childish  behaviors  in  old age.

  All  in  all ,  I  gain  a  lot  from  the  film   and  I  believe   the  research  still  has  a  long  way  to  go  as  it  is  a  world  in  motion .  what  we  can  do  is  accept  the  motion  with  a  clear  mind  and  generous  heart. 

 

4 則留言:

  1. Kelsie: I agree with your point that "Making choices and undergo the results of the choices is what we must learn". A mentally-mature players should have the awareness of making correct choices and avoid being misled by digital games. Whether or not people behave violently is not directly correlated to digital games.

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  2. Lily: I like that you first have a brief intro to this page entry. Thats good to see that you mentioned some views from the film. just one thing, maybe you can add sme example outside from the film, that would be better for your stand

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  3. Rice comments: Hi Linda. I also agree that players should have wisdom to justify whether the games are good for their own development. However, for the players under 18 they may dont have enough ability to seperate 'games world' and 'reality', they may wanna be the 'hero' in reality and then apply those negative mindset in differernt parts of living.

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  4. Sara:
    I think you have talk your opinion on video games very detailly. You also write many reasons and opinion to explain why you agree or not. If you can talk more about your feeling on video games and how the games can give good and positive impact will be better for you to have a detail introduction on this topic.

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