When the
film talks about
the influence, it cites a boy
as a experimental
subject who likes
playing a game simulating sterilization . The
boy says this
game enrich his knowledge of
human body . Also the
research admit that
this type of
game can let
players improve agility
and make them
smarter . It sounds
really nice that
you can be so brilliant
after
having experienced a
fun game . But maybe
this results only focus on the
positive ones . what
it overcomes is
that the physical harm
such as numb body
and cervical spondylosis .
MOEREVER, It
is even more complex when
the whole society
become discussed subject .
profit is
one lightspot . As
techniques have been
perfectly fused with creation of
game , a
unseen production chain generated by
game industry . flourishing domain
not only provide
more jobs but also
Promote the development of
other industries. This
is also the feature of
Modernization . society
life has
been changed vastly likewise . These changes reflect in life-style ,
in world value
, in the motivation that
push people forward.
Someone who
keeps a watchful
eye on this topic has came up
with that those
violent game is archcriminal which
has led the increase in crime rate.
Personally I cannot
agree with this
opinion . Resisting tempt
is one skill which can
be trained and improved. For
instance, there are
so many kinds
of food in the
world ,but it is
my own responsibility to
protect myself from poisonous and
unhealthy food . Making
choices and undergo the results of
the choices is
what we must
learn . SO I think
it is more
important to find
a way to refine
the game than to
consider whether the
violent game will
bring us bad habits.
As the research in the game
demonstrated , some stimulating
games will make some
brain sells more aggressive.
Although it is convinced
because of the data and
fact , but it
still cannot demonstrate
is there any
direct and specific
relation between aggressive actions
and games. The
cells only consists
of little part
of human body , it
even cannot influence
how the brain command body
and thoughts.
Finally, we refer to government
control . This unseen hand hiding
from public always
lead public to
a so-called right
direction. IS there
necessary to do so?
What a nation
need is the
sensible people who
have their own judgment and
thinking system. Any attempt
which
is instructional is
not as essential
as independent individuality. So I think
there is no need
for any Intervening
of
political power. Some games
have age restrictions. I think
it is also depends.
Maturity is not
decided by ages. Some
people
can manage themselves in
childhood, but some still
have childish behaviors
in old age.
All
in all , I gain
a lot from
the film and I
believe
the research still
has a long
way to go as it
is a world
in motion . what
we can do
is accept the
motion with a
clear mind and
generous heart.
Kelsie: I agree with your point that "Making choices and undergo the results of the choices is what we must learn". A mentally-mature players should have the awareness of making correct choices and avoid being misled by digital games. Whether or not people behave violently is not directly correlated to digital games.
回覆刪除Lily: I like that you first have a brief intro to this page entry. Thats good to see that you mentioned some views from the film. just one thing, maybe you can add sme example outside from the film, that would be better for your stand
回覆刪除Rice comments: Hi Linda. I also agree that players should have wisdom to justify whether the games are good for their own development. However, for the players under 18 they may dont have enough ability to seperate 'games world' and 'reality', they may wanna be the 'hero' in reality and then apply those negative mindset in differernt parts of living.
回覆刪除Sara:
回覆刪除I think you have talk your opinion on video games very detailly. You also write many reasons and opinion to explain why you agree or not. If you can talk more about your feeling on video games and how the games can give good and positive impact will be better for you to have a detail introduction on this topic.