After I have
read the reading about Art in
the age of
digital distribution , I have
a total impression
of Networked Digital
Art . Below are
some points that I
have
summarized from the
reading which constructed
the framework.
1.
Earlier
art such as
Dada and
New Media Art
are both described
as “reactions”.
They are
both described as “reactions “ . “Dada
was in part a
reaction to the industrialization
of
warfare and the mechanical reproduction
of texts and
images , New Media Art can be
seen as a response to
the information technology
revolution and the
digitization of cultural
forms.” (READING) This
reference demonstrates that
both of them
originate from technological boom
which intended for war
need. Their content and
concept also inavoidablely
contain negative forms and nothingness which
conveys the pessimism
of the artists .
2.
The common
features between New
Media art and
Dada , POP, Video art.
There
are some similarities
of New media
art to Dada , pop, video art. “The conceptual
and aesthetic roots
of New media art
extend back to
the second decade
of the 20th century
, when the Dada
movement emerged in
several European cities .” this reference
shows that they
originate from alike
background which indicates
that their resources
and themes will
largely resemble .
“ Most Dadaist strategies reappear in New
Media Art ,including photomontage,
collage , the readymade ,
political action and performance –as well as Dada artists’provocative use of irony and absurdity
to jar complacent
audiences. “ This description
shows the similar
methods these two
artworks use .
“Pop art
is another important
antecedent . Like Pop
paintings and sculptures ,
many works of New Media
art refer to and are
engaged with commercial culture.”
This is the
evidence that pop
art and New
Media art have
same resources to
some extent .
“New Media
art has strong
parallels to Video art as
well…………The availability of relatively
inexpensive video equipment
caught the attention
of artists……catalyzed the
birth of New
Media Art
as a movement .”
This reference shows
that video art has become
an inspiration of New Media
Art .
3.
“From
1994 until 1997 When Net art was
first included in
the documenta X exhibition in
Kassel , Germany , New Media art
existed in relative
isolation from the
rest of the
art world.”
This
is the answer
of when was
Net art first
included in a
major exhibition documenta.
4.
New
Media art doesn’t focus
in one country.
“Email lists
and Web sites served
as alternative channels
for the discussion ,promotion and exhibition
of New Media
art work , enabling
artists to form
an online scene
that straddled the
worlds of contemporary
art and digital
culture.” This is
one reason that
the web technology create
the translation condition.
“Because of its close
connection to the
Internet ,however, from its
inception New Media art was
a wordwide movement.”
So this has explained
why New Media
art doesn’t focus
in one country.
The globalization has
influenced it greatly
which makes it
exposed to whole
world rather than
only one district.
5.
Many artists
were drawn to new media
art from other disciplines.
Reasons : “the
emergence of a
global art scene ,
advances in information
technology and the
familiarity of computing
to a rising
generation “
Other arguments :
1.
Are
formal instructions, the
concept rather than
the art object ,audience participation
and chance important
elements in this
work ?
Answer : Although conceptual
art as an
important precursor values
more on ideas than
on objects ,New media art
is not all
about the art
ideas . For instance, the
Video art which
is also a
kind of New
media art exactly emerge forceful
art object . And
it actually needs
its audience to
complete the art which
means
interaction .
2.
What is
remarkable or noteworthy
about this work ?
Ps: referrence 1.JODI
1995,WEBSITE
2.HANNAH HOCH
schnitt mit dem kuchenmesser Dada
durch die lctzte weimarer bierhauchkulmrepoche
1920,collage,114X90cm
Berlin, Neue Nationalgalerie
3. RSG
Prepared Playstation
2005,manipulated commercial video game
4. ROY LICHTENSTEIN
M-Maybe
1965,magna on canvas ,152X 152cm
Cologne , Museum Ludwig
5. THOMASON AND CRAIGHEAD
Trigger Happy
1998, web-based video game